Cute Critter CARNAGE
The adorable rage-game
Cute Critter CARNAGE is a platformer game where you (and your friends) help Pocky recover her lost egg.
Don't let the cute appearance and story fool you! The game is designed to be quite challenging for people that are fans of the genre. Conquer narrow but fair platforms, avoid mean but predictable traps.
The game can be quite tiresome as Pocky and her friends have to overtake 40 levels across 8 chapters! Don't forget to take breaks between two nervous breakdowns, as the game has autosave features.
Who said parenting was easy?
Controls
A - Left | |
Left - Left | |
D-pad left - Left | |
Esc - Toggle menu |
The project is open-source, the source code can be found here: https://github.com/atka66/cccc
Softwares used:
- Engine and development: Godot Engine v3.4.3
- Sprites and textures: GIMP, Aseprite
- Audio: Audacity, LMMS
The game is completely free of charge (and will always be), but if you feel like supporting me you can buy me a coffee at Ko-fi.
Status | Released |
Platforms | HTML5 |
Author | Atka |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Cute, Difficult, Godot, Gore, Local multiplayer, Multiplayer, Pixel Art, Singleplayer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Development log
- v1.2.11 releasedJul 26, 2024
- v1.2.10 releasedJul 16, 2024
- v1.2.9 releasedJul 16, 2024
- v1.2.8 releasedNov 15, 2023
- V1.2.7 releasedSep 21, 2023
- v1.2.6 releasedSep 21, 2023
- V1.2.5 releasedAug 06, 2023
- V1.2 releasedJan 18, 2023
Comments
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Very cool game! Just played on my phone. It's hard, but fair. Animations are looking great and the whole gameplay feels very smooth. Great job!
Glad you are enjoying it!
Nice game, is it inspired by super meat boy? Btw plssss add another key for dashing cuz on s is little hard.
Thank you for the feedback! Haven’t played Super meat boy, got the inspiration from Bloody trapland. I wanted to make a game that is relatively challenging but is split into small segments so failure is not that punishing. I’ll take a look at what I can do about the key layout.
I think u succeeded at making it not that punishable and movement is really good once u pick it up.